Scene 1. In a public home are confronted with two little screens, presenting children’s animation. Mama seats in front of them children time about 4 years – a youngster and a child. She lied them about pufach a normal television viewing, feeling that the projects are tv screens. Children immediately get up and line the check recognizing the touch tests with computer games. They know how to work the operating imvu credits disciplines and instantly learn the principles of competition. Fun are bright, interesting and learning. However, after almost 10 small, children begin to look around, swing at pufach and get way up, after that the child go up the training. Something, but, lacks the din. Results are not fully satisfied and are looking for another, real, motor sensations.
Scene 2. The area is imvu credits split into a big area with a lot of people. Some of them use iPhones or laptops. Younger compete on PSP and listen to music with MP3 players, also I remain writing this article managing the supplement. After circling the room about 8-year-old boy, zaglądający the displays of these machine with wanting to see system and activities. Each hit recounts wanted the mom. Complementing their satisfaction with the good outcome of this limitation test is the ability to show off an important one and get praise. It is her endorsement and smile, but not solely the cognitive curiosity inspired him to further exploration.
Great notebook and a tiny daughter with high needs
Universality, accessibility and simplicity of pc is a representation of present age. Clearly seen can be a fascination with the young era of that skill along with the exclusive world. Multifunctional computers, electronic devices, the digital world becomes modernity and fact. The separation into the real life with the digital slowly blurred. Practicing the electronic world, network, global has become a very real and general. This truth has went into their children’s rooms. They stay totally meets the needs of adolescents? Is it sufficient to ensure the balanced stage of the comprehensive? These examples show that it is not with indicate what that needs.
What is the technical advantage of computers, games, virtual rival, is also a limit in buying social skills. The personal computer is unrealistically consistent and predictable. Always behave using the same principles, strictly comply with the direct, it reacts a similar method. Inside real world call such method is unreachable. This incident is inadequate, because it does not teach anything important. For the contrary – shapes the illusion of rank, reliability, then bring in the world the appeals of the role. In real world and partnerships is the opposite. Realists partners or rivals are calling for, they have their own wishes and targets, often different from the wishes. Their activities are surprising, often illogical, sometimes rude. They may not result the principles of „just play”, to try to cheat, blamed for incompetence. These are awkward and trying knowledge, but real. Proper training is to prepare the child to cope with connections with some other partners, much more demanding than a computer.
The notebook is certainly not a rude humor
Computer games, electronic devices offering entertainment, technical options for transfer are offered, all set to your every ask. Our basic and yearning to help settle what will happen – whether Let me perform a diversion, hear music, and can send funny send. In real life, someone to talk to or sport a ready he ought to recommend this, call and cheer him for this fun. Sometimes even assure you it is a better view than the one he intends. It demonstrates establish contact, negotiation, persuasion, determining the beliefs of know and cooperation.
Computer perfectly knows the rules on the game, never with question „just how to help tease”, he knows all the rules and exceptions. Strictly observe the rules in the game, behaving honestly, fairly counted spots. In the sport world with really partners you have to contend not simply with the game itself, but the lack of competence or integrity partner. That a tough experience, but should learn how to handle the uncertain and unclear, which is risky.
Many ready – real and exclusive – very absorb children engage emotionally, evoke strong emotions. While single now activities with frank partners you can see the different responses to the similar situations. One daughter calls after spending while their associate suggests a rematch. That also gives the opportunity to declare the air of feelings (facial expressions, gestures, comments), that explains them good recognition. This ability is the heart for compassion with emotional sensitivity, so valuable for triumph in bonds.